Infantry are the backbone of the fighting force in Rise of Kingdoms. They are your first type of troops during the tutorial at beginning of the game.
Infantry units can be trained and upgraded via in Barracks building.
The following civilizations that have unique units in the infantry category:
The following commanders who specializes in infantry skill:
Rise of Kingdoms Infantry List
|Royal Guard||5||Most||220||212||216||Very Slow||15||10|
|Elite Legionary||5||Rome||221||222||216||Very Slow||15||10|
|Elite Throwing Axeman||5||France||221||212||227||Very Slow||15||10|
|Elite Samurai||5||Japan||232||212||216||Very Slow||15||10|
Warrior is the first tier available to be trained via Barracks building in Rise of Kingdoms. They are cheap, weak and easy to replace.
Swordsman are the wielder of heavy swords. They have increased attack and defense over Warrior and becomes available for training at Tier 2.
Spearman are equipped with buckler shield and a pike, which provides improved attack and defense. Spearman can be trained via Barracks building once you research Tier 3 infantry technology.
Long Swordsman are equipped with powerful shield and heavy sword, making them one of the strongest Tier 4 unit for civilizations who do not have unique unit.
Legionary is exclusive to Rome only. They have increased defense over its counterpart.
Throwing Axeman is exclusive to France only. They have increased health over its counterpart.
Samurai is exclusive to Japan only. They have increased attack over its counterpart.
Royal Guard are encased in heavy armor, providing it with the best attack and defense value in Rise of Kingdoms for infantry category. Royal Guard becomes available for training at Tier 5.
Elite Legionary is exclusive to Rome only and has increased defense value.
Elite Throwing Axeman
Elite Throwing Axeman is exclusive to France only and has increased health value.
Elite Samurai is exclusive to Japan only and has increased attack value.