Over the past few days, I have been looking about alliance territory in-depth to learn more about its benefits and how to manage them as an alliance leader / officer. An alliance expands their territory through planting new flags and fortresses on the map to gain control of alliance resource spots, passes, holy sites and eventually the lost temple.
One of the main advantage for being in alliance is that you can use territorial teleporter to teleport to your alliance within territory regardless of passes being controlled by other alliance. Being in an alliance also means you will have access to a wide range of perks such as chests, alliance technologies that boosts your resources, troops, buildings and few other things.
Although, in this guide I will be talking about Alliance Territory and how to manage it in Rise of Kingdoms effectively. This involves planning ahead to maximize your control over the map while getting plenty of resources to support your alliance initiatives. Before we start, here’s some perks for being in top alliances:
- Whales, every time they buys something you get a free chest that gives small rewards.
- Alliance resource buildings produces a steady flow of resources that you can claim.
- Gathering in alliance territory gives you 25% harvesting speed bonus.
- Get buffs from neutral buildings that your alliance control via territory.
- Earn military protection against raiders.
- Helps you progress faster as a Free-to-Play player.
- Get help from alliance members to upgrade your buildings quickly.
- Get support in the battlefield when you need for events such as Karuak Ceremony and Lohar’s Trial.
And that list goes on. But you get the idea of how beneficial it is to be in an alliance, especially top alliances.
What is Alliance Territory?
For some of you who might be new to Rise of Kingdoms, an alliance territory is simply a border around flag / fortresses that exerts the control surrounding resource spots, neutral buildings and such.
They are marked with color to represent an alliance who controls it. When you are playing within the alliance territory, you get bonuses like increased damage, faster gathering rate and improved defense as well depending on how advanced your alliance technology is.
To expand your alliance territory, you will need to construct:
- Center Fortress (Your home fortress).
- Additional Fortresses (2 more).
- Take holy sites under your control.
Furthermore, you can expand your alliance territory after seizing control of neutral buildings like passes, holy sites, the lost temple, shrines and altars. I will further talk more about each alliance buildings and how you can use them to maximize your sphere of influence in Rise of Kingdoms.
What is Center Fortress and How to Use it?
Center Fortress is your first alliance building and the most important alliance building in the game. It is the heart of your alliance. If it gets destroyed, you lose control access to all valuable resources, sites and buffs. Make sure to protect it at all the cost.
When you plan to build a Center Fortress, make sure to find a good spot to construct it. I would recommend building it next to an alliance resource point like granary or lumber mill so that you can get the alliance resources flowing right away.
The Center Fortress have slightly bigger border radius (5 x 5) compared to alliance flags which makes it possible to scoop up an extra alliance resource point if you are lucky or savvy enough to grab control of it. The time it takes to build Center Fortress is around 2 days but it can be accelerated with more troops and alliance members.
Once the Center Fortress is built, you can build two other “forward bases” fortresses to help you expand your control and teleport around on the map.
What is Alliance Flags and How to Use it?
Whenever you need to expand your alliance territory, use alliance flags to exert control beyond your Center Fortress and Forward Fortresses. These flags have slightly smaller border radius (4 x 4) compared to alliance fortresses but they are cheap and quick to build.
In Rise of Kingdoms, the flags are used to quickly expand your alliance territory to reach critical buildings like passes, holy sites and even to scoop up extra resource points along the way to build up the resource flow that can be used to help alliance advance quickly.
Though, in the beginning of the game, I recommend focusing on picking up few alliance resource points early so to make sure you are able to produce enough alliance resources to keep up with the rising cost of placing new flags and fortresses.
My suggestion is to follow the Monument timeline. For instance, if it has event where you must control shrines, altars or any of these neutral buildings. Make it your high priority and lock it down under your alliance control. Once you have secured it, you can switch focus on picking up additional resource points. Pace it out.
What is Holy Sites and How to Use it?
Holy sties are predefined in Rise of Kingdoms and they comes with 5 x 5 border radius. To take control of them, you need to have your alliance territory right next to them before you can capture them. Once they falls under your control, their border color will shift to match your alliance’s border color.
Here’s a list of holy sties that can be captured in Rise of Kingdoms:
- Lost Temple
Upon capturing them, they will give you a small buff bonus as long as they remains under your control. You can have as many buffs as many neutral buildings within your alliance territory.
How to Use Alliance Territory to Your Advantage
Did you know that there are several tricks you can use alliance territory to your advantage? If you are savvy like me who wants to maximize every chance we get, you can easily do so with alliance territory. Here’s how you can do:
- Bordering in the alliance resource points.
- Increase the number of resource points within your alliance territory.
- Stretching your alliance’s control with less buildings.
Claiming Alliance Resource Points
One of the advantage you can do to scoop up additional alliance resource points is by bordering them in. As you can see, the first resource point is within the alliance territory. Although, the second resource point looks like it won’t be fully under your alliance territory since it is only partial.
But how it works in the game is that if it is unclaimed and falls under your alliance territory first, it will be considered as your alliance resource point even though if the other half becomes under controlled by other alliance. This works on first come, first serve basis.
Increasing Number of Resource Points
You can further increase the number of resource points within alliance territory. This works by asking your alliance members to teleport to the border of alliance territory, which will allow the normal resource points to spawn inside.
This game method is particular helpful in helping out with your alliance members being able to gather faster, get more gold to research Tier 4 troops and of course increases the flow of alliance resources which then in exchange allows you to build more flags and fortresses.
Stretch With Less Building
Another in-game trick to capitalize on your alliance territory advantage is stretch more with less buildings. This often means you place your flags diagonally which is connected with just one border pixel.
It works because this allows alliances to reach their objectives quickly by being able to scoop up resource points and neutral buildings on the way instead of building horizontally or vertically. At the same time, your alliance save resources that can be used to construct another flag / fortresses for more important region to claim stake in.
Over to You!
That’s all governors! I hope this ultimate guide to alliance territory in Rise of Kingdoms helps you learn more about how to use it to your advantage and the best methods to use. Happy ruling your kingdom in Rise of Kingdoms and let us know how it goes!