Best Charles Martel Commander Guide ROK

Best Charles Martel Commander Guide: Skills, Talent Builds, Pairs & Roles

Introduction


Welcome to our in-depth Rise of Kingdoms guide for Charles Martel. This informative guide was created to help provide an overview of Charles Martel skills, talent tress, gameplay, strategies, and guides in Rise of Kingdoms. The purpose of this overview guide is to help new and experienced players understand how to play Charles Martel right and maximize strategic advantages.

Charles Martel is a legendary commander with nationality of France. Unlike Joan of Arc who is primarily a gathering commander, Charles Martel excels at defense role which plays similar to Alexander the Great and to a certain extent, offensive side depending on the talent builds and strategy you are using. He is a nice addition to your evergrowing commander roster for those who wants to be able to protect their resources, cities and alliance members.

To unlock Charles Martel, you will need to gather 10 Charles Martel sculptures. Once you have the required materials, you can summon him via Commander selection tab. He comes with Infantry Specialization, Garrison and Defense skills. Further in our best Charles Martel commander guide for beginners, we will talk about his skills, talent builds and recommended pairs.

Overview


Best Charles Martel Skills


In this part of our commander guide for Charles Martel, we will talk about his skills. While I want to emphasize that he is one of the best defender in Rise of Kingdoms. There’s not a lot of things you can do with him as a primary offensive commander due to lack of damage dealing abilities, in the other words, he makes a great secondary commander when pairing with powerful nukers and debuffers. Stick around with us to learn more about how you can use Charles Martel skills to your advantage:

Rise of Kingdoms Charles Martel

Shield of Francia
Rage Requirement: 1000
Charles activates a shield that can absorb massive damage for the next 4 seconds. Also increases troops’ damage while the shield is active.

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Direct Damage Factor: 600 / 700 / 800 / 1000 / 1200
Damage Bonus: 10% / 14% / 18% / 24% / 30%

This active skill grants a shield that absorbs massive amount of damage for 4 seconds, which is really nice perk when you are playing Charles Martel as a primary garrison commander. In addition to that, his troops deals 30% more damage while the shield is activate — a double-edge sword against the enemy players who tries to attack you.

Heavy Infantry
Increases infantry units’ defense and health.

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Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Health Bonus: 5% / 7% / 9% / 12% / 15%

Grants a simple, flat bonus to the infantry under Charles Martel’s leadership. The 15% bonus in attack and defense towards infantry isn’t that much but a nice bonus. Not to forget to mention that infantry deals additional damage towards cavalry which makes this passive skill highly desirable.

The Uncrowned King
Increases watchtower defense and garrison damage when this commander is serving as a garrison commander.

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Watchtower Defense Bonus: 2% / 4% / 6% / 8% / 10%
Garrison Attack Bonus: 2% / 4% / 6% / 8% / 10%

The defense and attack bonus that Charles Martel gives to your city is definitely helpful. This passive skill will wards off attackers who attempts to attack you. In addition to that, the legendary commander’s shield will be able to benefit from the defense bonus which reduces the amount of damage taken, allowing him to stagnate the duration of shield much longer.

Martel’s Counterattack
Increases troops’ counterattack damage.

Upgrade Preview:
Counterattack Damage Bonus: 10% / 15% / 20% / 25% / 30%

This passive skill increases the counterattack damage of your troops by 30%. It is a moderate bonus which really helps out a lot when you are under attack. The added counterattack damage bonus means the troops will be able to dish back at significant blows.

Rise from the Ashes
Increases infantry units’ defense by 20%, health by 20%, and march speed by 20%.

Charles Martel will greatly benefit from this enhanced skill which improves upon Heavy Infantry. This skill increases your infantry’s defense and health by 20%. Furthermore, infantry march 20% faster which helps out a lot with moving around on the battle. Allowing you to be strategic with Charles Martel to maximize your enemy attackers’ causalities.

Best Charles Martel Talent Trees


As I mentioned previously that Charles Martel is one of the best defender in Rise of Kingdoms. But that doesn’t means you should stick him as the garrison commander exclusively. In fact, you can play this legendary commander on the offensive, given the fact that he should stick to the secondary role due to the nature of his skills. Below is a list of our top 3 best talent builds for Charles Martel.

Garrison Talent Build

Charles Martel Garrison Talent Build ROK

By default, this is a solid garrison talent build for Charles Martel. It focuses on accelerating the speed of rage generation. Which means this legendary commander can maintain high uptime on the shield and keep on dishing out 30% damage bonus towards the attackers. Furthermore, this garrison talent build reduces the amount of damage that the troops takes while serving as primary garrison commander. Which really helps out with stagnating the damage on shield, allowing it to remain active to its full duration.

PvP Talent Build

Charles Martel PvP Talent Build ROK

Charles Martel is also pretty good at PvP battle with this talent build. Basically, it increases infantry’s attack, defense and health — making them even more tanker to absorb the damage. Plus, whenever this legendary commander uses a skill, his troops get healed slightly which helps out with mitigating the damage. In a nutshell, he is great for absorbing all the damage while your high damage dealer commanders do all the heavy lifting.

Support Talent Build

Charles Martel Field Talent Build ROK

This talent build focuses on providing support out in the field on the map and greatly improves the march speed of troops. One of the main advantage this talent build has over other two talent builds is the ability to generate rage fast enough to maintain high uptime on the shield. Which means when the army strength falls below 30%, Charles Martel will generate 25 rage per attack that translates into higher defense output. This talent build is great for redirecting damage towards this legendary commander.

Best Recommended Roles (Primary / Secondary)


In the next part of our best Charles Martel commander guide for beginners, we will talk about primary and secondary roles. Because this can get a bit tricky depending on the talent builds you pick for this legendary commander.

So I want to make it simple as possible, if you are doing Garrison talent build, it is automatically primary role for Charles Martel. For the other two talent builds, it depends on which commanders you pair with and what your strategy is. Therefore, we recommend flexible primary and secondary role for pure infantry army.

Mixed Armies

  • Balanced DPS (Secondary)
  • Tank (Secondary)
  • Budget Siege (Secondary)

Pure Infantry

  • Balanced DPS (Primary / Secondary)
  • Tank (Primary / Secondary)
  • Budget Siege (Secondary)

Pure Cavalry

  • Balanced DPS (Secondary)
  • Tank (Secondary)
  • Budget Siege (Secondary)

Pure Archers

  • Balanced DPS (Secondary)
  • Tank (Secondary)
  • Budget Siege (Secondary)

Best Secondary Commander Pairs


There are several good commanders to pair with Charles Martel, from nukers to defenders to gatherers. This part of our best Charles Martel commander guide for beginners, we will share the best commander to pair for primary and secondary role. Without further ado, here’s our recommended list:

Mehmed II

Mehmed II ROK

By default, Mehmed II will take the role as the primary commander. Mainly because of his skill set that gives advantage of playing strong on the offense side. Charles Martel will take the back seat as secondary commander, providing Mehmed II solid defense capabilities.

One of the advantage for pairing Mehmed II is due to his flexible army structure. Which means he can easily work and maintain Charles Martel’s focus on infantry only army. The passive skills that Mehmed II grants is huge and will greatly benefit the troops’ combat capabilities.

If you don’t have Mehmed II yet, you can roll with Osman I instead since he has similar skill set.

Julius Caesar

Rise of Kingdoms Julius Caesar

If you are looking for a solid debuffer that reduces your enemy’s targets combat effectiveness while improving your troops’ ability to deal more damage. Julius Caesar is the best pick for this role. By default, he fills in the position as primary commander.

This pair excels at expanding the troop capacity which means more infantry, more damage, more health and more defense which is a clear win-win situation. When you max Julius Caesar out, he will be able to deal direct damage factor with his active skill — which is a nice addition.

Although, if you don’t have this legendary commander yet then Scipio Africanus is your best alternative option.

Alexander the Great

Alexander The Great ROK

To greatly improve your defensive capabilities while serving as garrison commander with Charles Martel, you need to pair him with Alexander the Great. This pair will be able to pull up dual shields that dramatically reduces the amount of damage taken. At the same time, both can deal significant amount of damage.

Personally, I love to call this pair as the Bulwark combo because of their ability to negate a large amount of damage to maximize your enemy’s losses. It is by far one of the solid and deadliest defense combo in Rise of Kingdoms.

However, if you don’t have Alexander the Great yet (mainly due to the fact that he becomes unlockable after your kingdom turns 120 days old) then your best alternative options are Sun Tzu and Eulji Mundeok.

 

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